Use the lever on the electronic device and interact with it. Pick up the compass at the feet of the middle statue. Go to the left to enter the statue garden. Interact with the ball mechanism in the wall so that it looks like this: Go up the ladder, back into the basement. When you run out of matches, keep walking. Use the basement key on the door on the left. Interact with the ball mechanism that has now become visible in the wall so that it looks like this: Turn over the 1st, 2nd and 4th frame to get the solution, then move the mechanism below the plaques. Silhouette puzzle: You need to turn over the frames such that the plaques' descriptions match the silhouettes depicted. Interact with the frames on the left wall. (Cutscene: you will receive the basement key). Move to the corridor upstairs and keep going left into the now visible passage. Interact with the lion statue to the left of the entrance. Use the feather key on the door to the right. Interact with the differently coloured tree. Go downstairs to the kitchen, and go outside. Go upstairs and use the golden key on the door to the attic, to the left of Dr. Interact with the painting under the right staircase. Quickly bring the teapot upstairs to the bathroom to the right of Dr. Pick up the matchbox from the other shelf. Pick up the old teapot from the shelf next to the oven. Go back downstairs, enter the corridor on the right below the stairscase and pass through to enter the kitchen. Pick up the letter which has been revealed. (Note: between #3 and #4, you have to go over #2 again. Pass over the buttons in the following order: Globe puzzle: Traverse the path over the buttons as described in the Book of Travels. Examine the shelves next to the fireplace to read the "Book of Travels". Pick up the tin soldier on the mantelpiece. Investigate the ashes in the middle of the house, the chalk circle around the ashes and the boarded up windows. Pick up the dynamite, place it on top of the collapsed mineshaft entrance and ignite the fuse. They Are Coming will be unlocked after the cutscene has finished. (Final cutscene: keep moving to the right) Pick up the ruined blanket from the bed and use it with the window. Ignite the shred using the matchbox and use the burning shred on the hole. Move the chair in the room to reveal a hole in the wall. Go back to the previous room for another cutscene. Use the vial on the man behind the screen. Speak with the lady near the bunkbed to receive a vial. Go further to the right and enter the doorway. Move to the right until a man approaches you. ( The Good Doctor 4/4, will unlock once you leave the room) Use the piece of metal on the tile which is half light/half dark (below the bed). (This could just be my imagination It would probably be a good idea if other people check this too) After making this sound a certain amount of times, the man will start speaking to you.įrom experience, three areas in particular seem to recreate this sound: the wall near the door (1), behind the table (2) and next to the man (3). You have to walk around the room and you need to listen for sounds resembling the sound of stepping on cracks. Neophyte is an easily missable achievement. You will receive a photograph and unlock a new location, St. Speak with him to start a cutscene (Cutscene: keep moving to the right). Show the medal to the man staring out the window. Travel back to East Hill (at the street). The code to the safe is 6-1-4-5.Įnter the passageway in the safe. Repeat again for clockwise and counterclockwise. Then, turn the dial counterclockwise until you hear the same sound. Start off by turning the dial clockwise until you hear a sound which is slightly off from the other ticking sounds (you will know when you hear it). You have to open the safe without using the clues found in the same room. Safe Cracker (or Locksmith in-game) is a missable achievement. Pick up the medal from the fireplace mantel. Keep moving to the left to enter a different hole. Move further towards to the left and enter the hole. Examine the right cabinet to unlock a new location, Paul Street. Use the key on the locker retrieve the drawings. ![]() Move into the hospital archive (left of the nurse). Give the coin to the boy to receive a newspaper. ![]() You have to examine the mirror in the mirror room on four occassions (you will be told when).Įxamine the mirror. The Good Doctor is an easily missable achievement. Interact with the window to find a piece of metal. Interact with the jar on the table to find a coin. Move to the left to find the mirror room. Speak with the painter to receive a key.Įnter the asylum and move upstairs.
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